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Senior Graphics Engineer, Shader Systems

Unity Copenhagen, Denmark Publiceret 17. sep. 2026 Unity verified public ATS · technology-digitalSeniorspecialist59.600–102.200 GBP om åretEngelsk
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Resumé

Develops and maintains shader management systems, improves their performance and stability, and collaborates across teams to support shader workflows and engine features across platforms.

Læst af AI
Læst fra jobopslaget af AI. Arbejdsgiverens egne felter vinder altid.

Kort om jobbet

Employment type: Full time. Requisition: JOBREQ-2515264. Country: United Kingdom.

Additional locations

Copenhagen, Denmark · London, United Kingdom · Brighton, United Kingdom. The opportunity The Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device.

In the graphics department, we focus on bringing pioneering graphics features to all the platforms Unity supports now and in the future! Our mission is to enable Unity developers to write rendering code without foreknowledge of what API it will ultimately be running on.

As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors.

This position will see you tackle problems across our shader tech stack, from runtime variant handling to dealing with our cross-platform shader compiler systems and building new ways for developers to define their shader workflows1 …

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